/***************************************************************************
 *   Copyleft 2008-2009 by												   *
 *	 Iwanicki Krzysztof													   *
 *   <gamma.mini.pw.edu.pl/~iwanickik>									   *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 ***************************************************************************/
#ifndef __INPUTSYSTEM_H__
#define __INPUTSYSTEM_H__

#include "./vKeybordListener.h"
#include "./vMouseListener.h"
#include "../../Utils/vArray.h"
#include "../../Macros/vMemoryMacros.h"

namespace Vendetta {
	class vInputSystem {
		friend class vEngine3D;
	public:
		~vInputSystem();

		vVoid AddMouseListener(vMouseListener* list);
		vMouseListener* RemoveMouseListener(vMouseListener* list);

		vVoid AddKeybordListener(vKeyboardListener* list);
		vKeyboardListener* RemoveKeybordListener(vKeyboardListener* list);

		vVoid FireKeyboardPressedEvent(vUShort cmd);
		vVoid FireKeyboardReleasedEvent(vUShort cmd);

		vVoid FireMouseMovedEvent(const vPoint& q);
		vVoid FireMousePressedEvent(const vPoint& q, vMouseListener::eMouseButton eButton);
		vVoid FireMouseReleasedEvent(const vPoint& q, vMouseListener::eMouseButton eButton);

		vVoid EnableCapture(vBool bEnable);
		vBool IsCaptureEnabled() const;

	protected:
		vInputSystem();
		vInputSystem(const vInputSystem& input);
		vInputSystem& operator=(const vInputSystem& input);

	protected:
		vArray<vMouseListener*> mMouseList;
		vArray<vKeyboardListener*> mKeybordList;

		vMouseListener::eMouseButton mMouseBtnDown;
		vBool mCaptureEnabled;
		vPoint mPrevPos;
	};
}

#endif // __INPUTSYSTEM_H__